rhi‧zome [rahy-zohm]:botany n. a rootlike subterranean stem, commonly horizontal in position, that usually produces roots below and sends up shoots progressively from the upper surface.

Thursday, September 28, 2006

Physical Interactivity



i like the idea of an object being able to be ephimeral as a performance is.

Mold Making





making

Wednesday, September 27, 2006

Dada Poem




original text

Monday, September 25, 2006

Finding My Thoughts in The Archeworks Papers

"...this comprehension that we are living in a world that has changed more fundamentally that our deep conceptual frameworks allow us to perceive"

I strongly feel that we are living today an era tha we do not comprehend and that if we are able to grasp, in our own ways, just a glimpse of what it is that are world has become, we are capable of beautiful things. I believe in coincidence and self determining paths. I believe in circles that never start or end but change from one beautiful color to the next.

I found this in my way (from The Archeworks Papers - Clive Dilnot):


"The crucial determinant for knowledge today is how we are able to comprehend that which we have made"


"...the changes in the nature of imagination that technology may be bringing are scarcely insignificant in terms of how they impact the self understanding of what it means to be human"

"war int he modern period is in part outcome of our inability to fully incorporate or comprehend technology affirmatively" (from Walter Benjamin's observations)

Saturday, September 23, 2006

Notes on Interactivity



what happens with interactivity if it becomes extremely difficult? if the task the viewer has to do requires a lot of effort? if people didn't interact will that be a failure?

Thursday, September 21, 2006

my hand has just ONE line

FLOW for Interactivity

in the process....


of thinking.


Sunday, September 17, 2006

Kinetic Sculptures




Arthur Ganson
: "a cross between an engineer and a choreographer" leaves you mesmerized with his fantastical retro-like andplayful machines that combine both crude mechanical engineering of gears with simple and yet sublime poetic detail.




machine with 23 scraps of paper



cory's yellow chair


bio details including MIT artist in residence 1998 and "Inventor of the Week" Lemelson-MIT Program 1998 @ www.arthurganson.com/pages/Exhibitions.html

Friday, September 15, 2006

Mind Storming Notes

Thursday, September 14, 2006

Nostalgia From the Start





When all my friends got their first Atari I was still trying to understand what my grandmother ment by the visits the "tree-fairy" made to her window. Then after some time, all my friends had a Nintendo. My brother and I got one as a present, but my mother didn't let us open it and send it back. Nintendo was not allowed in our house. I remember we used to bribe a boy in our school-bus so he would invite us to his house to play. At first it worked, but after some time it became imposible. So, my brother and I decided to invent our own "real-life" mario bros. We were the players and we had to walk around the house with books in our head. Each level meant one more book. We invited friends over so they could play the monsters. We used chairs and tables as obstacles. Every time someone lost all the roles were mixed around so someone else could play. The best was that when we had to stop for dinner or something like that, our life game froze in time so we could pick it up some other time at the exact same place.

Some years later I travelled around Europe. in Switzerland I stayed at the house of one of my mother's friends. He had two kids and a nintendo (or what ever was the equivalent of that time) I remember sitting down infront of that game for hours trying to understand what was going on. I couldn't.

Today, when I get a hold of pacman or tetris or mario I have to play. I get the same feeling I do when I see a caramel coated apple at a circus. They are not what I liked the most, but because I couldn't have it when I was younger, I have to have them when I see them no matter what.

What interests me most know, are narrative games like Peter Gabriel's EVE. I feel the same kind of thrill, curiosity, and exitment as I did with my grandma's stories.

Wednesday, September 13, 2006

Playing With Structure



JDS Architects

Tuesday, September 12, 2006

experimental essay


+


VERY big pdf file(5.3MB)

Roots for Experimental Essay




PDF FILE

Monday, September 11, 2006

Core Three Advance Interaction

http:a.parsons.edu/~tina/core3